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| MAX Scripts - General |
These are just some of the scripts I have developed.
The 'name' column should be self-explanatory (it also contains the download link), as should the 'version' and 'description' columns.
The 'intended use' column shows the script's indended use - i.e. whether a script is stand-alone, or function, or what.
The 'status' column shows whether the script is still in development, halted, 'finished', etc.
Note that for most scripts I've ever written, it's very likely it's been done before/again since - and probably better, too.
So check out ScriptSpot and search there first.
|
| name |
version |
description |
intended use |
status |
| ssCombobox |
1.01 |
A floating SelectionSet Combobox with easy-to-use Add, Delete, and selection controls.
This makes working with selection sets a lot easier than using max's dropdown, without going all-out with Layermanager.
Coded for Rain3danimator.
Note : You're better off getting Layers or selma. Layers particularly has almost the same functionality in selectionset management, but with more features. One thing it doesn't do, though, is actually select the selection sets.
R4 users have even more scripts available to them. R5 even has a complete layers manager, and for that, too, there are many scripts written.
|
stand-alone |
finished |
| Delete Duplicate Faces pZ |
4.1_pz |
This is an alteration of Borislav Petrov's excellent Delete Duplicate Faces script.
The major changes are :
- Can now detect 'duplicate'/coincident faces that don't share verts(!)
- Sped up by several magnitudes
- The whole script is now coded in my own style. So apologies if You can't make an easy comparison. The major changes are documented, though.
- Made a floating rollout
|
stand-alone |
finished |
| Import .PLY pZ |
1.0 |
This is a script that is pretty much identical in purpose to Vladimir Koylazov's .ply import script - except that it doesn't bug out on the Stanford Bunny and some other .ply files.
In addition, it's up to three times faster, displays nice progress bars, sets edges visible, scales up the object, auto-rotates the model upright, etc.
Oh - and it works in R3, unlike the original (which didn't work in R3 for utterly silly reasons!)
|
stand-alone |
finished |
| zeRound Function |
1.0 |
This is a rounding function that implements the 'round-to-even' method. This is the scientific/bankers' method which does not produce biased results unlike (3ds max r3) maxscript's proposed demo files function.
|
function |
finished |
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